Tuesday, 7 April 2009

Guilder Mission: Diverting the Power

In a world of buzzing electical items, flickering lights and beeping speakers - in the 41st Millenia; who'd have thought anyone would have a power shortage? Brodie is in need of some extra power routed to one of his industrial complexes - and he is in need of some electricians to hot-wire the system so that he can begin processing all that Ore!

An old forgotten generator in deep below the complex will be turned on soon. His techies and some of his personal troops are making sure of that. However - Stormcrow insists that there is a break in the power line in several places.

It is your job (should you choose to accept it) to "hook-up" the broken lines. The only problem is that this power line runs through an abandoned settlement that has sunken almost entirely into the sump. Rumour has it - that this Settlement was lost to Zombie Plague many centuries ago. Be on your gaurd!

There is of course - a monetary reward...

Setup
Place the terrain nicely around the battlefield - place the "broken powerline" markers on the board. Each player takes it in turn to setup their gang - placing then in a 8" deep x 12" wide deployment zone.

Players roll-off to see who goes first.

Playing
The game is a simple one where the gangs need only hook up the broken power lines. Doing so only requires that a gang member remains in contact with a "broken powerline" marker for one full turn.

Zombies are likely to swarm into the area once they are alerted to the presence of food! Go quietly. Treacherous Conditions will be used for this game.

The game ends when all "broken powerline" markers have been fixed or when there are no gangs left.

Rewards
Gangs can earn Experience in the following ways during the game:

D6 Experience is rewarded to a ganger for surviving the battle.
5 Experience is rewarded to a ganger for fixing a broken powerline.
5 Experience is rewarded to a ganger for causing a wounding hit.
10 Experience is rewarded to the Leader that is responsible for fixing the most broken powerlines.

A reward of 30 tax free credits (applied _after_ upkeep table) is added to the Gang's stash for each powerline that is fixed.

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